Forget the production values, this piece made a hilarious point and GENERATED evidence to support that point. Thank you, and thank people like PvtBadass and X-Factor for also understanding it.
The concept is arbitarily aloof.
Sure, the concept of a ferret, a rhino, a bat, and an old man interacting in some way is "different" and potentially comical, but this combination, simply for the sake of itself, isn't interesting.
You could argue that we're supposed to be taken in by each of the characters' individual personalities, but they're all very underdeveloped and archetypal.
You could argue that archetypes/stock characters (the small, spunky one, the aristocrat with a humbling disposition, the big, dim one, the crazy, old man) can be used to great effect with a script that manages to drive a point with them. This is not the case, in this film. This is a random series of events with unintersting characters meandering about in it, trying desperately to find humor in obscured facets of pop-culture (card games) and the obvious (but...YOU'RE BLIND). The entrapment deal at the end did nothing to evoke a sense of drama or irony that would make a tasteful person either gasp or laugh.
The animation wasn't a spectacle, but it certainly wasn't terrible. I would say that it was, at the very least, par, for a student project. The backdrop and envirnomental objects were painfully rudimentary. The character design was very bland, though I understand that simpler designs are easier to animate. I would say that there was a moderate balance between animation quality and character design. I would suggest spending more time on visual concepts, regardless. You can never practice or learn too much.
I've loved every bit of this satire.
I'm not going to explain why I found this funny. Anyone who is familiar with the reference material should understand, as these shorts do a fine job of explaining themselves.
You even submitted on the same DAY. That is hilariously cold.
I would also like to commend Tom Fulp for bravely posting this on the front page. Your plight is heard and felt by the tasteful.
dere ya go
Fine elements and composition.
Very interesting choice for the visual style. I really enjoyed the use of grey and red values. The animation was believable and smooth for many parts, and your attention to human form is commendable. Speaking of, though, you may need to work on your facial composition a little. The faces seem a little bloated.
I would have to say your most detailed and accurate animation was for the Bladebike scenes, which you should be proud of. Even if tweened a good deal, it was used to efficiency and merged well with the frame-by-frames of the riders. I can see that this, while a refined work, is also a learning project. You actually improve as this Flash progesses from its start to end. The beginning where the soldier is standing, clutching a wound, then collapsing, is conveyed well enough, but there are a few scruples about it such as the way the cloth foled over the arm and the way the hand emerges from the cloak while twitching. I may suggest that you draw the frames by hand first then scan them and import and glaze over them with colors in Flash.
Overall, I'm looking forward to your next one. Keep it up, and raise it higher.
This was short and unoriginal with very crude art, but you're new, it's not going to be perfect...Okay, enough euphemisms, it's almost definitely going to be bad -- very bad. But you've knicked some key elements. The timing was pretty much spot on, and you at least added background and some frame transitions. Keep working at it and you'll come along.
thanks but what did you mean by unoriginal. i picked ths song because no one else had done it before
Nothing but a collection of bad tweens, tactless art, clip insertions, and stolen audio. If there was humor, I didn't find it. Try frame transitions and original jokes, because otherwise you're just jumbling together a mess of ideas that are void of talent and forming a mass that is a talentless void. Certainly not saying give up, but please try to progress. Though, I could understand wanting to see how it would go over on The Portal just for the heck of it, so I'm not knocking you there.
How about you try getting one of your flash movies to score a 3.00?
You're finally free.
Firstly, I must express my joy for you that you can finally get to the finer things in life and not have to endure the inane babble of a mostly otakutard fanbase (pay no attention to my outdated profile and submissions, by the way; I'm one of the saved souls that was cleansed before the discerning part of my brain could be infected by the "all dat 1z japunees and aneemaytud is gud!!!11one" virus).
Now, the animation and even artstyle of this one really didn't adhere to what is expected of an installment in Arfenhouse, but I don't think that is such a bad thing. Not only was everything smoothly animated and well-drawn, but I could tell that you may have used such methods as a means of conveying your frustration to peoples' liking to your old animation style. I was very pleased. Everything sounded wonderful and I could tell that much attention was paid to lipsync, but at some parts the voices just didn't seem "believable" of the characters they were attached to. The violence speaks for itself, and was random within good reason - true to Arfenhouse form. As in all of your work, there were a lot of easter eggs that you had to watch the movie multiple times to catch. Personally, I believe the Hero Coryal easter egg at the end was the best joke (partially because you had to have played Arfenhouse 4 to get it entirely).
Overall I would say that this was a welcome installment and fitting conclusion to the series. It feels so incomplete, but in the context of the subject matter, is that not good form? Of course, I'm writing all of this and it doesn't matter since at the time you finished this thing you've been both consciously and subcousciously celebrating its demise and would rather take a cheese-grater to the head than even think about anything related for an instant. =D
I look forward to seeing the work you'll have sincere fun and enjoy genuine fulfillment in creating later on, and you have my full support in doing so (for what little that is worth).
An ADD-suffering 13-year-old's wet dream...
...which is my nightmare. Now, I will agree that seeing some of these characters fight wouldn't be so bad...BUT, I've seen this before. There are at least over 100 submissions with the same characters fighitng. Which brings me to the main reason why this flash was so dry...sprite animation. Now, sprite animation can be a good thing sometimes, but only when utilized correctly and creatively. It should be used as a medium to express a story more than a medium to portray a fight (when working with sprites directly from a game, that is). Working with pre-made sprites already subjects an animation to limited movements. Thus, making the animation itself predictable. Not so bad when portraying a story, but it becomes really boring, predictable and uniteresting if you want to have a fight. The only way around that is to create a very elaborate sheet of your own sprites mostly from scratch, which takes some actual animating. The style...Just as the title explained...sprites fought. Relevent, but tasteless. I liked the music for about 20 or 30 seconds, then it just became noise. Violence? Sure. You created a few buttons and shoddy li'l menu, so that earns at least a 2 for interactivity. And my friend and I got a kick out of how dry this thing was, so you scored some points for unintentional humor. Overall, I'm sure you all may have worked hard on this, but sadly I have to say that it was wasted effort. I would suggest fueling that effort into more creative projects, rather than a bunch of senseless, incoherent sprite placement.
It was good for what it was.
I have to say, foremost, that I'm glad you stated that it was a comic. Many would acknowledge something like this an actual animation if they had created it. I liked how you used different sprites for each frame to match the dialouge. Are these customs? I've certainly never seen them before. The style held true to your description, and I admire that. The music was not very audible, but you used the sounds in more than decent correlation with the frame transition. Violence...oh...there was violence. Lol. Not gratuitously so, but it was there. And I got a chuckle out of it, which is more than I can say about many other submissions to this site. I like your articulation, but your overall theme is a bit drab. So, basically, it's well-written but the story itself lacks a bit of depth. In summation, you utilized all of the aspects of what you were aiming for decently, and that in itself makes it quite decent. Thank you.
I'm sure tried hard...but...
Okay, let me start on the good points. The art was more than decent, and some of the jokes/gags/ect. were original. That's...about...it. Now, to the bad points. The voice acting was TERRIBLE! The characters' personalities are blatant copies of that of 8-Bit Theatre's. Yes, I know. Most movies about FF1 try to match the characters' personalities with their stats...There's just one problem with this.....NuklearPower did it FIRST! Therefore, any attempts at doing this by anyone else other than NuklearPower are unoriginal. Please....PLEASE...Watch Misteroo's "8-Bitch Fyve: Evil on the Attack" Listen, I'm not trying to completely come down on you...but you need to be informed about things like these. To summarize what I've said: This movie was unoriginal and containted no plot. It is in DIRE need of better voice-acting. Although the art is commendable, the animation was a bit lacking. Also, most of the jokes were uncreative and dry, not all of them, though. So, please...even though I wouldn't suggest (or want you) to continue this...just...try ellaborate more. FF1 toons (sprite or not) are just not original if they are rip-offs of 8-Bit Theatre and lack voice acting. Okay, to keep from going in circles, just search for the movie I told you about and watch it, then....think about it. Please. Thank you, and goodbye.
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