HA HA!
Forget the production values, this piece made a hilarious point and GENERATED evidence to support that point. Thank you, and thank people like PvtBadass and X-Factor for also understanding it.
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HA HA!
Forget the production values, this piece made a hilarious point and GENERATED evidence to support that point. Thank you, and thank people like PvtBadass and X-Factor for also understanding it.
The concept is arbitarily aloof.
Sure, the concept of a ferret, a rhino, a bat, and an old man interacting in some way is "different" and potentially comical, but this combination, simply for the sake of itself, isn't interesting.
You could argue that we're supposed to be taken in by each of the characters' individual personalities, but they're all very underdeveloped and archetypal.
You could argue that archetypes/stock characters (the small, spunky one, the aristocrat with a humbling disposition, the big, dim one, the crazy, old man) can be used to great effect with a script that manages to drive a point with them. This is not the case, in this film. This is a random series of events with unintersting characters meandering about in it, trying desperately to find humor in obscured facets of pop-culture (card games) and the obvious (but...YOU'RE BLIND). The entrapment deal at the end did nothing to evoke a sense of drama or irony that would make a tasteful person either gasp or laugh.
The animation wasn't a spectacle, but it certainly wasn't terrible. I would say that it was, at the very least, par, for a student project. The backdrop and envirnomental objects were painfully rudimentary. The character design was very bland, though I understand that simpler designs are easier to animate. I would say that there was a moderate balance between animation quality and character design. I would suggest spending more time on visual concepts, regardless. You can never practice or learn too much.
I've loved every bit of this satire.
I'm not going to explain why I found this funny. Anyone who is familiar with the reference material should understand, as these shorts do a fine job of explaining themselves.
You even submitted on the same DAY. That is hilariously cold.
I would also like to commend Tom Fulp for bravely posting this on the front page. Your plight is heard and felt by the tasteful.
dere ya go
I could have been longer, but...
It was still great, I thought. Totally original, I must say. I'm not sure why you say you need a new graphical style. I found the graphics to be rather sufficient. The style was pretty straight-forward, and I appreciate that. The sound really set the mood. ORGANELLE VIOLENCE! It was mildly humorous. Overall, I'd like to see the game expounded upon. I'm a biology buff, myself, as well as a video game buff. Video games in general need to be more original such as this game. It could be much more, and I hope that you see that.
A very good game.
I must say as somewhat of a DDR'er that this was a very nice game. You got the feel of DDR almost as much as you could've without the pad. I'm sure that programming and stuff my be difficult, but a background and light, standard, and heavy options would be nice. Very nice. The graphics were awesome. Very smoothly animated. Also, you programmed this sucker to work EXACTLY like the actual DDR. Also, I thank you greatly for the file size. I suppose you're keeping dial-up users in mind. Considering the great quality of the game, the file size was even greater! Keep making these and try to add a few things on. Who knows? Perhaps if you hone your skills at making these little DDR games you'll have your own collection here on NG before long!
Yeha im keeping dialup in mind and yeah i made thses a long time ago so the team i work with voted the msuic not me :( but more to come and alot for skills to play! thanks for the review!
Do not give anything a zero unless it is apparent that the author put no effort into making it or it is utterlly sucky. Thank you. Supporter of the Clock Crew.
Age 36, Male
Student
forrest hill high
Jacktown, MS
Joined on 8/7/02