HA HA!
Forget the production values, this piece made a hilarious point and GENERATED evidence to support that point. Thank you, and thank people like PvtBadass and X-Factor for also understanding it.
HA HA!
Forget the production values, this piece made a hilarious point and GENERATED evidence to support that point. Thank you, and thank people like PvtBadass and X-Factor for also understanding it.
The concept is arbitarily aloof.
Sure, the concept of a ferret, a rhino, a bat, and an old man interacting in some way is "different" and potentially comical, but this combination, simply for the sake of itself, isn't interesting.
You could argue that we're supposed to be taken in by each of the characters' individual personalities, but they're all very underdeveloped and archetypal.
You could argue that archetypes/stock characters (the small, spunky one, the aristocrat with a humbling disposition, the big, dim one, the crazy, old man) can be used to great effect with a script that manages to drive a point with them. This is not the case, in this film. This is a random series of events with unintersting characters meandering about in it, trying desperately to find humor in obscured facets of pop-culture (card games) and the obvious (but...YOU'RE BLIND). The entrapment deal at the end did nothing to evoke a sense of drama or irony that would make a tasteful person either gasp or laugh.
The animation wasn't a spectacle, but it certainly wasn't terrible. I would say that it was, at the very least, par, for a student project. The backdrop and envirnomental objects were painfully rudimentary. The character design was very bland, though I understand that simpler designs are easier to animate. I would say that there was a moderate balance between animation quality and character design. I would suggest spending more time on visual concepts, regardless. You can never practice or learn too much.
I've loved every bit of this satire.
I'm not going to explain why I found this funny. Anyone who is familiar with the reference material should understand, as these shorts do a fine job of explaining themselves.
You even submitted on the same DAY. That is hilariously cold.
I would also like to commend Tom Fulp for bravely posting this on the front page. Your plight is heard and felt by the tasteful.
dere ya go
Fine elements and composition.
Very interesting choice for the visual style. I really enjoyed the use of grey and red values. The animation was believable and smooth for many parts, and your attention to human form is commendable. Speaking of, though, you may need to work on your facial composition a little. The faces seem a little bloated.
I would have to say your most detailed and accurate animation was for the Bladebike scenes, which you should be proud of. Even if tweened a good deal, it was used to efficiency and merged well with the frame-by-frames of the riders. I can see that this, while a refined work, is also a learning project. You actually improve as this Flash progesses from its start to end. The beginning where the soldier is standing, clutching a wound, then collapsing, is conveyed well enough, but there are a few scruples about it such as the way the cloth foled over the arm and the way the hand emerges from the cloak while twitching. I may suggest that you draw the frames by hand first then scan them and import and glaze over them with colors in Flash.
Overall, I'm looking forward to your next one. Keep it up, and raise it higher.
You'll develop
This was short and unoriginal with very crude art, but you're new, it's not going to be perfect...Okay, enough euphemisms, it's almost definitely going to be bad -- very bad. But you've knicked some key elements. The timing was pretty much spot on, and you at least added background and some frame transitions. Keep working at it and you'll come along.
thanks but what did you mean by unoriginal. i picked ths song because no one else had done it before
Stunningly under-reaching.
Nothing but a collection of bad tweens, tactless art, clip insertions, and stolen audio. If there was humor, I didn't find it. Try frame transitions and original jokes, because otherwise you're just jumbling together a mess of ideas that are void of talent and forming a mass that is a talentless void. Certainly not saying give up, but please try to progress. Though, I could understand wanting to see how it would go over on The Portal just for the heck of it, so I'm not knocking you there.
How about you try getting one of your flash movies to score a 3.00?
An ADD-suffering 13-year-old's wet dream...
...which is my nightmare. Now, I will agree that seeing some of these characters fight wouldn't be so bad...BUT, I've seen this before. There are at least over 100 submissions with the same characters fighitng. Which brings me to the main reason why this flash was so dry...sprite animation. Now, sprite animation can be a good thing sometimes, but only when utilized correctly and creatively. It should be used as a medium to express a story more than a medium to portray a fight (when working with sprites directly from a game, that is). Working with pre-made sprites already subjects an animation to limited movements. Thus, making the animation itself predictable. Not so bad when portraying a story, but it becomes really boring, predictable and uniteresting if you want to have a fight. The only way around that is to create a very elaborate sheet of your own sprites mostly from scratch, which takes some actual animating. The style...Just as the title explained...sprites fought. Relevent, but tasteless. I liked the music for about 20 or 30 seconds, then it just became noise. Violence? Sure. You created a few buttons and shoddy li'l menu, so that earns at least a 2 for interactivity. And my friend and I got a kick out of how dry this thing was, so you scored some points for unintentional humor. Overall, I'm sure you all may have worked hard on this, but sadly I have to say that it was wasted effort. I would suggest fueling that effort into more creative projects, rather than a bunch of senseless, incoherent sprite placement.
It was good for what it was.
I have to say, foremost, that I'm glad you stated that it was a comic. Many would acknowledge something like this an actual animation if they had created it. I liked how you used different sprites for each frame to match the dialouge. Are these customs? I've certainly never seen them before. The style held true to your description, and I admire that. The music was not very audible, but you used the sounds in more than decent correlation with the frame transition. Violence...oh...there was violence. Lol. Not gratuitously so, but it was there. And I got a chuckle out of it, which is more than I can say about many other submissions to this site. I like your articulation, but your overall theme is a bit drab. So, basically, it's well-written but the story itself lacks a bit of depth. In summation, you utilized all of the aspects of what you were aiming for decently, and that in itself makes it quite decent. Thank you.
Hmm...
I don't exactly see why this recieved TotW. I mean, I'd say it was okay. You have a nice idea hear. The effects on the blood were nice, and the portrayal of the physics of Pong in this movie were great. However, some of the art wasn't exactly up to par, and some parts of the movie became repetitive quite quickly. Most of those things were uncessary. So, just look at some places to touch up, and I'd suggest re-doing it. I'm sure with some modifications this could have a decent score.
Do not give anything a zero unless it is apparent that the author put no effort into making it or it is utterlly sucky. Thank you. Supporter of the Clock Crew.
Age 36, Male
Student
forrest hill high
Jacktown, MS
Joined on 8/7/02